Who am I?

While anticipating my December graduation with a Master's Degree from Colorado School of Mines, I have delved into the field of Virtual and Augmented Reality. Through graduate research and a subsiquent startup position, I worked in developing Unity AR applications for data visualization and training simulations. When I'm not developing, I am persuing any of my multitude of other interests such as dancing, crafting, cooking, or gathering at a table for tabletop games.

Portfolio Highlights

Avrio Analytics

At Avrio, I worked on developing an internal application for AR scene editing of map scans that were incomplete. Additionally I began work on a training simulator for Fire Fighting triage training.

2021.07 - 2021.10

Human-Centered Robotics Lab

The Alpha foundation funded a project to investigate the use of AR systems in dark underground environments that could be occluded from dust from a cave in or smoke from a fire. I developed the visualization side of this project, manipulating and compressing point data and visualized it on a Microsoft Hololens 2 over a local ROS network.

2019.09 - 2021.05

Possible Mobile - iOS Developer

Working with Possible Mobile, I had the opportunity to work on the PGA Tour App and NBA Applications. My team focused on developing the new App Home Pages for these apps which feature player stats, rankings, highlights, and more.

2018.Spring - 2019.Summer

Flight - A Virtual Reality Engine Built on Rust

My colleagues and I set out to develop a new way of envisioning VR projects and developed an engine using Rust that utilizes a new form of rendering that incorperates Immediate Mode and Defferred Rendering. We call it DIM or Differed Immediate Mode.

2018.04

MinneHack 2018 - Limber

A proof of concept for an application to gamify physical rehab for neck and spinal injuries.

Awards: 2nd place at MinneHack 2018.

2018.01